// Copyright (c) 2007 Jesse deVore

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files
// (the "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

using System;
using System.Collections.Generic;

namespace RpgSdk
{

	[Serializable]
	public class GameObject : IGameObject, IComparable<GameObject>
	{
		private String name;
		private String description;
		private UInt32 uid;
		private UInt32 category;
		private Dictionary<UInt32, Int32> custom;
		
		public GameObject()
		{
		}
		
		public String Name
		{
			get { return name;  }
			set { name = value; }
		}
		
		public String Description
		{
			get { return description;  }
			set { description = value; }
		}
		
		public UInt32 Id
		{
			get { return uid;  }
			set { uid = value; }
		}
		
		public UInt32 Category
		{
		  get { return category;  }
		  set { category = value; }
		}
		
		public Dictionary<UInt32, Int32> Custom
		{
		  get
		  {
			  if (custom == null)
			    custom = new Dictionary<UInt32, Int32>();
			  
		    return custom;
		  }
		}
		public int CompareTo(GameObject other)
		{
			return uid.CompareTo(other.Id);
		}
	}
}
